Ten-pin-bowling Game
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Ten-pin-bowling Game

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A game of ten-pin bowling is divided into ten rounds, "frames". In a frame, each player is given two opportunities to knock down the skittle targets, "pins". If the first ball knocks down all ten pins, it is called a "strike" and the frame is completed.

Then the player rolls a second ball and if the remaining pins are knocked down, it is called a "spare." There are bonuses for removing all the pins. If there is more than one player scheduled on a lane, play passes to the next player until all players have completed the frame.

Then play continues with the next frame. The final or tenth frame of a game may involve three balls.

The ten pins are usually automatically set by machine into four rows which form an equilateral triangle where there are four pins on a side. There are four pins in the back row, then three, then two, and finally one in the front at the center of the lane.

In order to count, a pin must be knocked over entirely. In unlucky circumstances, a pin may wobble furiously, yet come to rest upright, thus not being scored. Alternatively, the pin may wobble furiously and the automatic pin machine picks up the pin as it wobbles.

Tweaks to get the 10-pin to fall

Solid 10-pin

Normally you will get a solid 10-pin when you hit the pocket a bit high. The 3-pin will wrap around the 10-pin, leaving it standing unharmed.

Move a couple of inches backward on the approach, resulting in walking a bit faster on the approach and thus throwing the ball a bit faster. The ball will skid a bit more due to this.

Grab another ball, which has a lesser finish than the ball you are bowling with at the moment.

Move some boards to the left on the approach, but keep your target as it was. This will result in hitting the pocket a bit lower.

Change your release at the foul line in such a way that you will keep your hand more behind the ball and thus lesser turning it. This will also result in a less strong finish.

Throw your ball less far onto the lane. The ball will have to travel further towards the pins, losing more force and thus finishing weaker.